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Printable 20-Player Round Robin Pickleball Schedule

5 courts 19 rounds Doubles — rotating partners Players: A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T

Twenty players on five courts is the largest group that fills every court and still leaves nobody standing on the sideline, which is why clubs holding a five-court booking keep landing on this number. The full rotation runs nineteen rounds and ninety-five matches, with every player partnered with each of the other nineteen exactly once and facing all of them at least once along the way. Print the chart or save it as a PDF, or run the whole thing live with scores and standings in the free DillDraw round robin generator.

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Fill any of these in and the schedule below updates automatically — leave any blank to keep its letter. Saved on this device so it's still here next time.

✅ Verified: with 20 players, every player partners with every other player exactly once across all 19 rounds, meets every other player as an opponent at least once, and never sits out a single round — a true doubles round robin, not an approximation.
Round 1
Court 1E & P vs D & Q
Court 2I & L vs H & M
Court 3J & K vs G & N
Court 4C & R vs F & O
Court 5B & S vs A & T
Round 2
Court 1J & M vs A & C
Court 2G & P vs E & R
Court 3F & Q vs I & N
Court 4D & S vs H & O
Court 5K & L vs B & T
Round 3
Court 1C & T vs I & P
Court 2B & D vs F & S
Court 3L & M vs G & R
Court 4H & Q vs J & O
Court 5A & E vs K & N
Round 4
Court 1M & N vs D & T
Court 2A & G vs I & R
Court 3L & O vs B & F
Court 4H & S vs K & P
Court 5C & E vs J & Q
Round 5
Court 1B & H vs E & T
Court 2A & I vs J & S
Court 3C & G vs L & Q
Court 4D & F vs K & R
Court 5N & O vs M & P
Round 6
Court 1D & H vs C & I
Court 2A & K vs O & P
Court 3E & G vs F & T
Court 4B & J vs M & R
Court 5N & Q vs L & S
Round 7
Court 1G & T vs D & J
Court 2P & Q vs B & L
Court 3C & K vs N & S
Court 4O & R vs E & I
Court 5A & M vs F & H
Round 8
Court 1Q & R vs H & T
Court 2A & O vs D & L
Court 3B & N vs G & I
Court 4F & J vs P & S
Court 5C & M vs E & K
Round 9
Court 1H & J vs F & L
Court 2B & P vs D & N
Court 3C & O vs I & T
Court 4E & M vs R & S
Court 5G & K vs A & Q
Round 10
Court 1F & N vs E & O
Court 2H & L vs B & R
Court 3G & M vs I & K
Court 4J & T vs D & P
Court 5C & Q vs A & S
Round 11
Court 1F & P vs I & M
Court 2K & T vs E & Q
Court 3D & R vs J & L
Court 4C & S vs G & O
Court 5H & N vs A & B
Round 12
Court 1F & R vs J & N
Court 2L & T vs K & M
Court 3A & D vs B & C
Court 4I & O vs E & S
Court 5H & P vs G & Q
Round 13
Court 1L & N vs C & D
Court 2J & P vs K & O
Court 3G & S vs H & R
Court 4M & T vs A & F
Court 5B & E vs I & Q
Round 14
Court 1M & O vs N & T
Court 2A & H vs D & E
Court 3B & G vs C & F
Court 4L & P vs I & S
Court 5J & R vs K & Q
Round 15
Court 1C & H vs N & P
Court 2O & T vs A & J
Court 3K & S vs B & I
Court 4L & R vs E & F
Court 5M & Q vs D & G
Round 16
Court 1M & S vs E & H
Court 2A & L vs D & I
Court 3C & J vs B & K
Court 4N & R vs O & Q
Court 5F & G vs P & T
Round 17
Court 1A & N vs G & H
Court 2C & L vs E & J
Court 3B & M vs O & S
Court 4P & R vs D & K
Court 5F & I vs Q & T
Round 18
Court 1C & N vs R & T
Court 2H & I vs F & K
Court 3B & O vs G & J
Court 4E & L vs A & P
Court 5Q & S vs D & M
Round 19
Court 1F & M vs B & Q
Court 2C & P vs A & R
Court 3H & K vs D & O
Court 4I & J vs E & N
Court 5G & L vs S & T

Nineteen rounds, and why most clubs play eight of them

Twenty players make one hundred and ninety possible partnerships. Each round runs five matches and uses ten of them, so the complete rotation lands on exactly nineteen rounds and ninety-five matches with nothing left over. At social pace that is close to five hours of continuous play, which is a tournament day rather than a club night.

The useful property of this size is that five courts hold all twenty players at once. There is no bye column on this chart because there are no byes: at the end of every round, every player has played exactly the same number of games. That is what makes stopping early honest here rather than a compromise.

Play a fixed block. Run rounds one through eight and take the standings from there. Everyone leaves with eight games and eight different partners, and because no partnership repeats anywhere in the nineteen rounds, any block starting at round one is a complete, balanced schedule in its own right.

Split it across sessions. Rounds one to eight this week, nine to nineteen over the following weeks, same roster. Nothing repeats, so the later rounds are entirely fresh matchups rather than a rerun of the first night.

Keep one chart for the whole season. If your roster changes week to week, leave the letters exactly as they are and print the chart once. Post an A-to-T list of whoever turned up that night by the gate, in a different order each week, and the same sheet gives you a different draw every time. This is how most weekly indoor groups run it, and it saves reprinting.

Five courts also means five sets of scores to keep straight and a lot of shouting across the fence about who is playing whom. Print one copy per court instead of running a single master sheet from the gate.

Need a different group size?

DillDraw is a free round robin generator for any player count — type in your real names, tap to enter scores, and standings update automatically. No account, no install.

Open DillDraw →
Gear

🎒 Need Gear for the Session?

A few things that come in handy when you're the one organizing.

Dura Fast 40 Outdoor Pickleballs — Pack of 6 USAPA-approved outdoor ball
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Franklin Sports X-40 Outdoor Pickleballs — 3-Pack USAPA-approved outdoor ball
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TYRSEN Portable Pickleball Net — 22ft or 11ft half-court Includes carry bag + ball collector
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Franklin Sports Pickleball Sling Bag Backpack Holds 6 paddles + balls
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Schedule generated and verified programmatically for balanced partnerships — not hand-typed. Player names above are placeholders (A, B, C…); swap in your own group's names before you print.

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